![]() ![]() Enemies are defeated by either throwing them off the screen, throwing them at other enemies, or by throwing a special POW block. For example, jumping on the heads of enemies do not affect them, and players can carry enemies by standing on them and picking them up. 2 is different from traditional Super Mario platformers. Players control the four heroes as they venture through Sub-Con, defeating Wart's minions and navigating dangerous obstacles.īecause the game is a re-skin of a different game, Super Mario Bros. Through the door, they enter the mysterious world of Sub-Con, where its inhabitants (the Subcons) are under siege by monsters ruled by the maniacal toad king Wart. ![]() The game begins as some inhabitants of the Mushroom Kingdom (hero plumber Mario, his brother Luigi, the kingdom's princess, and the princess's attendant Toad) were going on a picnic before finding a magical door in a nearby cave. (not to be confused with the Japanese sequel of the same name, later known as Super Mario Bros.: The Lost Levels) and a re-skinned version of Nintendo's 1987 Japan-exclusive platformer Yume Kōjō: Doki Doki Panic. It is both the American sequel to Super Mario Bros. 2 (known in Japan as Super Mario USA) is a 2D sidescrolling platformer developed and published by Nintendo for the Nintendo Entertainment System on October 1988. ![]()
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